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Evergine
March 1, 2023

The First Evergine 2023 release is here!

We are very excited to release the first major release of Evergine 2023. It comes loaded with improvements, new features, and more advances in graphics technologies such as NeRF.

Evergine
September 29, 2022

Announcing the new Evergine major release

Today we announced Evergine 2022.9.28. This is the second major release of this year 2022 following our roadmap with 2 major releases per year. In this major release we have added a bunch of new features and improvements, thanks to our customers’ feedback. 

Augmented Reality,   Evergine
February 17, 2022

Announcing Evergine’s 2022 first release

We are going to release 2 major versions this year, the first one in February and the second one in September, and here you have the first one with a lot of new features and improvements to our graphic engine.

history wave engine
Augmented Reality,   Evergine
October 21, 2021

Wave Engine evolves, learn about the history of our industrial and business graphics engine

Something very important is going to change Wave Engine's destiny, so we tell you all the details of its history.

Blazor Webassembly
.NET,   Evergine
October 14, 2021

Master Blazor WebAssembly on .Net6

Did you know that it is possible to create “vanilla” WebAssembly projects in .Net6? Yes, it is possible! Although it is not officially supported, the new Blazor WebAssembly SDK is flexible enough to allow you to build pure wasm projects. This is extremely useful in many scenarios where you just want to build a web […]

Wave Engine Prelude
Evergine
September 7, 2021

Wave Engine 3.3 | Prelude

Wave Engine 3.3 Includes new features and a lot of internal changes that are going to allow us to show you amazing new features soon. 

Metal Api
Evergine
August 26, 2021

Bringing The Latest Metal API to Wave Engine

Discover how we built our own .NET binding for Apple’s Metal API in order to take advantage of all its benefits.

Wave Engine web .Net 6
.NET,   Evergine
August 17, 2021

Wave Engine Web shows great performance with .NET 6.0

We analyze the improvements in performance and loading time on the web by running "pure" Wasm projects in .NET 6.0.

Evergine
May 5, 2021

Wave Engine Preview 3.2 | New Release

We’re excited to release WaveEngine preview 3.2 today. This new release comes with a huge set of new features and improvements. The 3.2 preview highlights include a completely new GPU-based particle system on compute shader, which offers maximum performance on the new graphics APIs, and which is backward-compatible to those platforms which don’t support compute […]

.NET,   Evergine
December 5, 2020

Introducing WaveEngine 3.1 based on .NET 5

We are glad to announce that, aligned with Microsoft, we have just released WaveEngine 3.1 with official support for .NET 5 and C# 9. So if you are using C# and .NET 5, you can start creating 3D apps based on .NET 5 today. Download it from the WaveEngine download page right now and start creating 3D apps based on […]

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