Wave Engine evolves, learn about the history of our industrial and business graphics engine
Something very important is going to change Wave Engine's destiny, so we tell you all the details of its history.
Master Blazor WebAssembly on .Net6
Did you know that it is possible to create “vanilla” WebAssembly projects in .Net6? Yes, it is possible! Although it is not officially supported, the new Blazor WebAssembly SDK is flexible enough to allow you to build pure wasm projects. This is extremely useful in many scenarios where you just want to build a web […]
Wave Engine 3.3 | Prelude
Wave Engine 3.3 Includes new features and a lot of internal changes that are going to allow us to show you amazing new features soon.
Bringing The Latest Metal API to Wave Engine
Discover how we built our own .NET binding for Apple’s Metal API in order to take advantage of all its benefits.
Wave Engine Web shows great performance with .NET 6.0
We analyze the improvements in performance and loading time on the web by running "pure" Wasm projects in .NET 6.0.
Wave Engine Preview 3.2 | New Release
We’re excited to release WaveEngine preview 3.2 today. This new release comes with a huge set of new features and improvements. The 3.2 preview highlights include a completely new GPU-based particle system on compute shader, which offers maximum performance on the new graphics APIs, and which is backward-compatible to those platforms which don’t support compute […]
Introducing WaveEngine 3.1 based on .NET 5
We are glad to announce that, aligned with Microsoft, we have just released WaveEngine 3.1 with official support for .NET 5 and C# 9. So if you are using C# and .NET 5, you can start creating 3D apps based on .NET 5 today. Download it from the WaveEngine download page right now and start creating 3D apps based on […]
Wave Engine 3.0 Preview 4
We are thrilled to bring you a new preview of Wave Engine. New features WebGL improvements The fourth preview comes with a lot of changes in the WebGL implementation. We have focused on improving the performance of this platform and adding experimental support for WebGL 1.0. The main change is the use of Emscripten for calling EGL directly from C# and allowing […]
Wave Engine runs on the Web thanks to Mono Wasm
What WebAssembly means for .NET WebAssembly (Wasm) is the not-so-new standard to run high-performance code in the browser, on the client side. You can think of it as an optimized Virtual Machine (VM), which translates intermediate code, bytecode, into the target machine architecture, all of it within a secured sandbox. It is not a replacement […]