Skip to main content
August 28, 2020

Wave Engine 3.0 Preview 4

We are thrilled to bring you a new preview of Wave Engine.

New features

WebGL improvements

The fourth preview comes with a lot of changes in the WebGL implementation. We have focused on improving the performance of this platform and adding experimental support for WebGL 1.0.

The main change is the use of Emscripten for calling EGL directly from C# and allowing the use of AOT when the project is built. This means a performance boost of up to 10 times.

Visual Editor in NetCore 3.1

We’ve worked hard to port the Visual Editor to NetCore 3.1, which will allow us to move to Net 5 when the stable release is launched.

Compute Shader and Render Doc Editor integration

Also, now the Visual Editor allows you to write Compute shaders and preview its changes on output textures, and also we’ve integrated RenderDoc for capturing frames and analyzing them.

Skinning with Compute Shaders

This version made it possible to add Skinning in models using Compute Shaders in the supported platforms. This proved to be 4 times faster than our previous system, due to the amazing parallel performance.

Azure Remote Rendering

Finally, we have created a new integration for Azure Remote Rendering, which is available in GitHub.

How to update

This version introduces a lot of changes in the template assets and project structure. Our recommendation is to create a new project and copy & replace its files and folders in the old one:

  • IMPORTANT: Make a backup of your project.
  • Create a new Wave Engine project with the same name in a different folder.
  • Copy the ‘Effects’, ‘Materials’, ‘RenderLayers’, ‘Samplers’, and ‘Textures’ folders from ‘Content’ into your original project, replacing the existing files.
  • Compare each .csproj in your existing project with the newly created .csproj’s, updating Wave Engine’s NuGets version, and making other changes relative to the project structure itself.

Next Preview

For the next preview, we continue working on the templates for the rest of the platforms. Also, we are working on the new post-processing graph editor, a new Skybox, and particles system assets that will be available soon.

 

Thank you for your feedback and support.

logo plain concepts

Download Form

Thank you!

You will receive the Virtual Stage

one-pager in your email.

Contact Form

Thank you!

One of our experts will contact you shortly.

Get in touch with us!

Thank you!

We'll get back to you soon!

Download Form

Thank you!

You will receive the Balea one-pager in your email.

Download form

Thank you!

Download form

Thank you!

Download Form

Thank you!

You will receive the Orein one-pager in your email.

Download Form

Thank you!

You will receive the Smart Occupancy App one-pager in your email.

Download form

Thank you!

Download form

Thank you!

Download form

Thank you!

You will receive the Sidra Data Platform one-pager in your email. 

Download Form

Thank you!

You will receive the Smart Concepts one-pager in your email.

Download Form

Thank you!

You will receive the Wave Engine one-pager in your email.

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

View the session

Thank you!

Access the webinar

Thank you

Watch the session

Thank you!

Watch the session

Thank you!

Watch the session